With the phenomenal success that was the launch of the Spyro: Reignited Trilogy this past week, as well as the announcement of Warcraft III: Reforged, Activision sees this as the perfect time to bring back the famous orange marsupial once more. Last Wednesday, Robert Kotick, CEO of Activision, revealed to Nerfwire their plans for Crash Bandicoot N-Sane Trilogy 2: N-Saner.
“It’s honestly the perfect time to take our beloved title, Crash Bandicoot N-Sane Trilogy, and remaster it for this day and age”, Robert told Nerfwire. “And with how much everyone is loving the SpyroReforged trilogy, as well as how excited people are about the only announcement Blizzard made at Blizzcon, Warcraft III: Reignited, we feel audiences are going to respond with overwhelming joy! I find it important to reiterate that this was the only announcement made at Blizzcon. Warcraft III: Reunited.”
Nerfwire was lucky enough to catch up with a couple of the folks from Toys for Bob, the developers that worked on the original Crash Bandicoot: N-Sync Trilogy.
“To be honest, there were a lot of improvements we could have made,” admitted lead level designer Mark Borowitz. “When the original released, we were so pressed for time, and really couldn’t make the game as soul-crushingly difficult as we wanted it to be. Now since Activision is giving us more than 9 months to make the game, I’ll be damned if a single person is gonna make it over that turtle bridge,” Mark concluded, a smirk crossing his face, drawing attention away from his cold, lifeless eyes.
Nerfwire tried to get a comment from the team’s lead character developer Daniel Krows, to see if any changes were in store for Crash, Coco, and the gang. “Big bandicoot titties,” breathed Daniel. Unfortunately, that was all the time Nerfwire had to interview Daniel.
Nerfwire looks forward to playing the next re-installment in the Crash Bandicoot catalog and is proud to be receiving a review copy, as we can’t wait to give it an eight out of ten.